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12 Juni 2012

21 tips for starting your own design studio



Essential nuggets of advice for anyone wanting to start a design studio – from those who’ve made it


Yes, we know. Considering the state of the economy and the unemployment rate, surely it’d be madness right now to put your head above the parapet and start your own studio? And yes, if that’s your thinking then maybe you’d be better off in a safe little designer’s job where you get paid on time every month to implement someone else's ideas. On the other hand, if you’re up to the challenge then there’s never a bad time to strike out on your own. Fortune, as they say, favours the bold.

For those creatives who are less experienced in the business side of things, it can be a huge challenge. That’s why we’ve contacted a pro selection of designers who have made it – and are responsible for starting some of the most successful studios around – to bring you someexpert tips on starting your own studio.

Want to know more? Check out our Design Studio Handbook, which covers everything you need to know to start and run a successful design business.
 

01 GOOD SKIP HUNTING

Bob Gray Design director Red&Grey Design
“When you’re setting up a studio, designer furniture is not a priority,” says Red&Grey’s Bob Gray. “Our tables and chairs all came from a skip outside a major telephone company that was rebranding. If we were starting out now, we would look out for liquidation sales and office closures.”

02 TAKE THE PLUNGE

Nick Nettleton Director Loft Digital 
Essentials like renting out work space and hiring new people – they’re big financial commitments, and they’re always terrifying in advance. For Nick Nettleton, these are psychological barriers – you just have to take the plunge. “Once you’re on the other side, you wonder what all the fuss was about,” he says.

03 GET A BIG TABLE

Nat Hunter D&AD Executive Committee member D&AD
Communal spaces offer many opportunities to pool your talents and bounce ideas around, so it makes sense to capitalise on this rather than just giving fate a free hand. Nat Hunter’s office must-have? “A big table for everyone to eat lunch together.”

04 THE RIGHT STUFF

Adam Jenns Founder and managing director Mainframe 
“Don’t bother starting a studio if you don’t have the intention of being the best.” Adam Jenns challenges you to succeed with any other attitude. “Few people ever get there,” he adds. “But if you don’t start out with that intention you’ll get lost in a sea of one-man bands with novel company names.”

05 THE BEST POLICY

Russell Townsend Managing director Clusta 
It’s very tempting to believe your own hype, and design is certainly a business that demands a little esprit de corps. But that’s not a sound footing, says Russell Townsend: “Firstly, don’t kid yourself, and secondly never kid the people that make your studio work – your clients, staff, suppliers, bank manager and the tax man. They make your world go round.”

06 CREATE A WEBSITE

Chris Brand Founder Christopher Brand 
According to Chris Brand, putting up a website was one of the best things that he ever did. “It’s the easiest way to show people your work,” he explains. Making sure you have the right domain name is a good idea too. Keep things as simple as possible to use, and choose a name that’s easy to remember.
07 SPACE CONTROL
Josie Harold Managing director Dirty Design 
Think about how you would like your space to work for you long term, and what works best for the business. You might want to work in an open-plan space all together with music, laughter and fun. “However, you need to think how that will work when you’ve got phone calls to make or you’re trying to write a brief – or have clients in,” says Dirty Design’s Josie Harold.

08 WORK IS WORK, HOME IS HOME

Sean Freeman Founder There Is
Working from his bedroom day-in day-out gave Sean Freeman a nasty bout of cabin fever that only wore off once he found a desk in a shared space. “Now, when I get home, it’s home,” he says. “Plus, it’s totally tax deductible, so in a roundabout way I kind of look at my desk space as paying tax.”

09 FIND SOME NATURAL LIGHT

Russell Townsend Managing director Clusta 
Everyone wants a fancy studio with a hot tub and pool table, but do you really need it? There are larger priorities, says Russell Townsend. “Make sure you have a suitable environment with good natural light and good security, and that it’s somewhere you are happy to spend a lot of time in – because you will.”

10 FUTURE-PROOF YOURSELF

Tom Skipp Founder Tom Skipp
It’s true that you get what you pay for, and since a designer’s main tool is his or her computer, it pays to get the best you can afford. “As a freelancer, I’m always on my MacBook Pro, which I find sufficient – even for artworking,” says Tom Skipp. “And I have also recently subscribed to the iPhone generation, which means that I can respond to people immediately. It’s essential to appear available at all times for clients.”

11 TAKE SOME RISKS

Adam Jenns Founder and managing director Mainframe 
Logic and restraint are not always your best friends: they can lead to piecemeal decisions and compromise. “If you don’t take risks, you’ll stay a one-man band forever,” says Adam Jenns. “I rented a big studio very early on in Mainframe’s life, and it seemed to fill itself.”

12 SPACE IS THEORETICAL

Glenn Garriock Creative director at Atelier 1A Co-founder of FormFiftyFive
Working alone isn’t ideal. “Simply the process of explaining an idea to someone else helps me figure out if it makes sense or not,” says Glenn Garriock. However, you don’t have to be isolated even if you are physically alone: “With a little help from modern technology you can share ideas and thoughts with colleagues and friends, regardless of where you are.”

13 LIVE THE DREAM

Josie Harold Managing director Dirty Design 
“Think carefully about what you want from your office space,” warns Josie Harold. “The quirky older building that feels really individual and is cheaper than more traditional office space might seem perfect, but trust me, with no double-glazing the heating bills won’t be. And if you buy flatpack desks from IKEA, plan in three days to build them.”

14 PRACTICAL MATTERS

Aurelia Lange Founder Aurelia Lange 
Talking about heating bills, illustrator and designer Aurelia Lange has some practical advice: “Setting up in the summer will give you a head start,” she laughs. Also, research all your expenses thoroughly – public liability, insurance, rates and such: “Business Link is a great resource for advice on this.”

15 SENSIBLE SOFTWARE

Russell Townsend Managing director Clusta 
These days the specs on mid-level machines are generally fine for all but the most demanding of design applications. “So try and make sure that you are very sensible about software and, in particular, hardware,” says managing director at Clusta, Russell Townsend. “Assess what you really need. Video and moving images are far more demanding than design for print.”

16 GOTTA HAVE A SYSTEM

Glenn Garriock Creative director at Atelier 1A Co-founder of FormFiftyFive
Without a decent system to help you find older files – real as well as digital – you are simply increasing your workload. Glenn Garriock’s big on filing systems for exactly this reason: “Having a methodical filing system will spare you a lot of rummaging around,” he reasons. “You never know when one of your older files or documents could come in handy to sort out a misunderstanding, or help you with your final billing.”

17 LOCATION, LOCATION, LOCATION

Aurelia Lange Founder Aurelia Lange 
Location is king, ask any estate agent. So check out the area you’re thinking of setting up in thoroughly. “How accessible are the nearest supply shops? What about banks and nice pubs to meet clients? Is there parking?” asks Aurelia Lange. And finally, how accessible are your premises? Is it 24/7? If not, how will you manage all those late nights?

18 BACK UP!

Glenn Garriock Creative director at Atelier 1A Co-founder of FormFiftyFive
“Back everything up,” advises Glenn Garriock. This doesn’t have to be expensive – you can pick up a one-terrabyte external hard drive for less then £100 these days, on which you can create a bootable carbon copy of your main hard drive. “Couple this with an online back-up service, such as Backblaze or CrashPlan, and you should be sorted.”

19 HOME FROM HOME

Aurelia Lange Founder Aurelia Lange 
You’ll be spending quite a bit of time in your studio, so make it your own. “You should create an environment that you want to spend time in,” says Aurelia Lange. “Invest in some good speakers, a comfortable chair, a kettle and some chocolate biscuits.”

20 UPDATE YOURSELF

Daniel Baer Founder Studio Baer
Keep your website up to date. “Our site is updated each quarter with new projects,” says Daniel Baer. “We adapt the studio portfolio for every client meeting in order to focus on specific areas of interest.” If you’re small, you’re nimble. Make the most of that.

21 USE SOME SHOE LEATHER

Bob Gray Design director Red&Grey Design
Searching the internet for studio space might have the advantage of speed, but you won’t be getting there via the internet superhighway. It’s best to get out and walk around until you find somewhere you like. “This is a much better way to get a feel for an area, and you can also find some hidden gems that don’t appear on larger estate agent websites,” says Bob Gray.]
Want to be your own boss? Find more advice in our Design Studio Handbook, available now.


4 Juni 2012

There’s no such thing as originality



Don’t worry too much about originality, says Jeremy Kool; just make sure you create something of quality

I started working on my first independent project, The Paper Fox, around eight months ago. If I had listened to others, I would have folded under my own doubt.

The Paper Fox will be an interactive storybook for the iPad and Android devices. The art style is digitally created to look like origami and papercraft, and while I was well aware that other 3Dartists had created various ‘hand-crafted’ pieces before, I thought that my take on the style was daring and new.

When I’m working on an art piece, I’m convinced that it’s the most innovative, cutting-edge and insightful artwork ever created. It’s a steadfast (and insulated) feeling that stays with me through the creation of any work. Of course, when looking back on the piece with the benefit of hindsight, my opinions can vary wildly. However, in the case of The Paper Fox, I look back on it with a sense that it could become something more than a single piece.

After publicising The Paper Fox and my intentions for the project, the comparisons started rolling in. People were overwhelmingly positive about the art style, but many of the comments came with examples of similar works. “This looks great; it reminds me of this,” was the overall resounding tone.

With every web link I clicked, my confidence was shaken. Clearly, my style wasn’t the unique and special snowflake I first thought it was. At a glance, many of the artworks I was directed to were exactly the same as my project. I remember thinking that I shouldn’t bother continuing with a style that had already been done a hundred times. I was close to shelving the project and relegating it to a folio piece.

The problem was, I was putting far too much stock into the concept of originality. I thought the artwork was only successful due to its unique and distinctive look. As soon as I saw that not only had it been done before, but it had been done many times over, I wondered whether there was any point in continuing.

But of course, that was a very naive and somewhat arrogant perspective. Originality plays a part in creating any artwork, but if the success of my entire work hinged on the fact that it had never been done before, then it would be doomed from the start. The same can be said for most creative projects.

The reason I’ve had some critical interest in The Paper Fox is not because of its uniqueness, although that is a part of it. I believe its appeal lies in the fact that I spent a very long time polishing the artwork to create something of quality. I wanted to give the project a sense of tactility: the feeling of rough paper; the impression of imperfect shapes bathed in warm, buttery lighting. I spent many hours simplifying the characters just enough so that they could still emote, at the same time ensuring that their silhouettes were strong.

All of these aesthetic choices, combined with the thematic ones, are what makes my – and any other project – unique. I could have easily given up on the project before it became what it is today, which is something much more than a sum of its parts. But then I never would have come to understand that there are no new jigsaw puzzles: it’s how you arrange the pieces that matter.